
My role
I took a leading role in the art department, making sure the style stayed consistent and fast to render for all of my helpers.
I took pride in implementing the walking animation, environment art as well as the visuals for many little moments our monkey does when interacting with said environment.
Bellow you can check out a few snippets of the game's little things.
My team
Lily Botha (Lead Programming)
Nicholas Slanic (Programming Assist)
Aris Löhr(Art Assist; Game Design)
Robby RDV (Asset Creation; Game Design)
Project Breakdown
Programs used
Procreate
Adobe After Effects
Adobe Photoshop
Unity
How it started
The theme for this two days game jam was "mask". We decided to go for a more symbolic approach and talk about the hurdles one faces and how even a doodle can bring joy.
Process
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Style Design:
This time, we had more hands on the style part of the project.
Managing tasks wasn't challenging however, as I managed all communication and roles for each individual.
The bible was quickly created and easy to implement, fitting the vibe of the game better than we could have imagined!
Take away
A simple game with a few enjoyable base mechanics is a hit! As we focus on making that enjoyable, we optimize our time spent on every task at hand.
We placed 1st in the category "Best mood", which is exactly what I was aiming for with a game like this. I consider this a major success!








