My role
I worked in a team of 3 other amazing peers, taking the leadership role and organizing our workload in order to meet all deadlines.
My enthusiasm kept my team grounded when under pressure and motivated during burnout.
Aside from keeping priorities in check, I took care of all the documentation, play-testing and also helped with the concept art as well as story-boarding for the animation and implementing small pieces of code such as the UI.
From this project I learned how vital play-testing is. Embarrassment is what kept me away from improvement, but in the end I gathered so much knowledge from other teams, friends and teachers.
Project Breakdown
How it started
Ink Detective, also known as Inkvestigator was originally a board game played with a mancala board. Feel free to take a look at the initial document here! A lot changed in the process.
Game Design Process
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Prototyping:
In the early stages of development, I brainstormed and discussed a lot with the team so the game's actions and mechanics were coherent with its theme.
Initially, there weren't assigned roles so I distributed tasks for each members strengths and filled in where it was necessary.
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Play-testing:
In-person and online play-testing, family and strangers, I'd send each version to many in order to gather important feedback and view their experience first-hand.
My approach in-person was to take notes and record their reactions to the tutorial and overall play-through. As for online, they'd record their screen or I'd send them a form to fill out.
Take away
I improved my skills in creative brainstorming, iterative game design and planning. Given the time and tasks at hand we met our expectations by scaling down in terms of levels and difficulty.










